![]() The 7 central hexes that surround each city on the map are visible for the player that casts the spell.Īll of the units in the premises of the selected allied city suffer a penalty (visibility decreased by 2 fields).Īll of the units receive Invisibility and strengthened attack (+1, Poison). The selected enemy city generates 20% less gold per turn. In the selected enemy city, there appears a group of bandits that attacks units within its reach. The selected enemy city loses 600 contentment points The player receives a small amount of gold per each unit defeated in battle. The amount of gold collected "from the ground" and after you visit the structures on the strategic map, is increased by 20%. The selected city receives, additionally, 300 contentment points. Infantry, Cavalry and Irregular units receive strengthened Poison attack (+2). The Irregular units receive Urban Concealment, which makes them invisible on the hexes with structures built on them.Īllows you to manufacture Succubus in the cities with the Rogue's Palace.Īllows you to manufacture Shadow Stalker w in the cities with the Rogue's Palace.Īdditionally Cloak and Dagger I-VII, that increases the number of the main leader's Casting Points. The Irregular and Infantry units receive Backstab skill (+6 to the inflicted damage, during a flank attack).Īllows you to manufacture Assassins in the cities with the Rogue's Palace. The Scoundrels units evolve to Assassins, after they reach the highest level. The Irregular units receive an additional rank, after being manufactured.Īllows you to manufacture Bard in the cities with the Rogue's Palace. The player receives a permanent bonus to relations with independent cities.Īllows you to manufacture Scoundrel in the cities with the Rogue's Palace. An important attribute is also Incorporeal - the unit has 60% of defense against physical attacks. the final unit is the Shadow Stalker - it has an excellent melee attack, is invulnerable to control and can Inflict Exhausting Fatigue - the selected unit loses 4 strength. This causes the loss of 2 defense and resistance of the selected enemy unit, until the end of the battle. ![]() ![]() Succubus has a similar attribute ( Seduce), and also the Throw Curse skill. (+300 contentment), and also Charm, which allows them to control an enemy unit. ![]() The main property of all the Bard units is the ability to raise the army's morale. Once per battle, they can perform Assassin's Strike, which cannot be countered (it deals 20 physical damage and 9 Poison damage). Assassins have a very good attack, which is additionally reinforced by Backstab (6 additional damage during a flanking attack). Also, you are going to need quick regeneration and, above all, Sabotage, which allows you to deal considerable damage to enemy machines or walls. The attribute important for them is the Inflict Crippling Wounds, which allows them to maim the units they attack (they then lose 12 movement points for the duration of 2 turns). The Scoundrel units are quite decent crossbowmen. Heroes and leaders receive the following bonuses: Spells are mainly centered around dealing damage, or negative effects to enemy units and cities. The main strength of this class lies in propaganda, of a kind, dirty tricks and surprise attacks. ![]()
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